Bad Brews: A Spark in the Dark

Standard is a "solved" format. The best decks are a known quantity and innovation comes in the form of tweaking the recipes you can find in cookbooks all over the web. Challenge accepted.

Brewing, for me, always begins with a spark:

But wait, there's more!

But wait, there's more!

Act now, and we'll double your order!

Act now, and we'll double your order!

These two are quite the pair of spark salesmen. One adds a little something to your spells and the other lets you cast more of them. Together, they can cause a whole lot of havoc on an unsuspecting Standard FNM. I present Counter Burn:

The deck is base red for large number of burn spells and the blue for our friend Goblin Electromancer adds counterspells (Dissolve and Izzet Charm) and some card draw (Divination and Izzet Charm). It runs out its burn as fast as it can, picking up added bonuses from the creatures, and saves the counters for things it can't outrace like Blood Baron of Vizkopa and Sphinx's Revelation.

I noticed in playtesting, however, that the deck was not quite able to finish an opponent off and had a tendency to either draw too many or not enough lands. I decided that it really missed Scry lands. In adding the White lands I was also able to splash in Boros Charm to help finish an opponent quickly or protect our creature investment.

Give it a run at your next local event and let me know how you did!